How to Play?

Rummy is an easy and enjoyable game that can be quickly learned and played. Like any game, it has a set of rules to follow. This guide will cover the rules for the 13-card Indian Rummy.

Basic Rules

  1. Each player receives 13 cards at the start of the game.
  2. A toss occurs at the beginning of every game to determine the starting player.
  3. The first card is placed in the open deck to indicate the game's start, and the remaining cards are placed face-down in the closed deck slot.
  4. Players pick a card from either a closed or open deck and discard a card during their turn.
  5. The first player to make a valid declaration wins.
  6. A valid declaration requires a minimum of 2 sequences, including a minimum of 1 pure sequence.
  7. Penalty points for other players are calculated based on the face value of ungrouped cards.

Game Concepts

Players and Decks

  • Played with 2 to 6 players using 1 or 2 standard decks of cards.
  • Each deck includes 1 printed joker and Wild Card Joker.
  • Each player is dealt 13 cards in Indian Rummy.

Toss

  • A toss determines which player will play first. At the start of the game, each player is dealt a card. The player with the highest card is the toss winner and makes the first move.
  • If 2 players get a card of the same face value, then the player with a higher-ranking suit will be determined as the toss winner. The ranking of suits is in the following order:
    • Spades (highest), Hearts, Diamonds, Clubs (lowest)

Objective

  • Group all 13 cards into sets or sequences.
  • To win, have at least 2 sequences, including one pure sequence (without a Joker), and arrange the remaining cards into sets or sequences.

Card Management

Joker Cards

  • Two types: Printed Joker and Wild Card Joker.
  • After dealing, one card from the remaining deck is randomly selected as the Wild Card Joker.
  • Jokers can substitute for any card in an impure sequence or set.
  • Jokers can’t be used to form a pure sequence

Draw and Discard

  • Players choose to pick the top card from either the face-down or face-up pile during their turn.
  • After drawing, players must discard a card, making it a draw-and-discard game.

Gameplay Options

Drop

  • Players can opt to drop out during the game and they receive a penalty for it. There are two types of drops:
    • First Drop: Dropping before the first move.
    • Middle Drop: Dropping after the first move.

Declare

  • A valid declaration is called Declare.
  • Invalid declarations incur an 80-point penalty in Points/Deal/Pool 101/Pool 201 Games and a 50-point penalty in Pool 51 games.

Scoring

  • The lower the points, the better!
  • A valid declaration earns 0 points.
  • The remaining players receive points based on ungrouped cards in their hands.
  • A, K, Q, and J have 10 points each; other cards have points based on face value.
  • Joker has 0 points.
  • Invalid declarations result in negative points depending on the rummy variant.

Sequences and Sets

Sequences

  • A sequence contains at least three cards of the same suit.
  • There are two types of sequence in Rummy:
      Pure Sequence:
    • At least three cards of the same suit without a Joker.
      *Example of a pure sequence*
    • Impure Sequence:
    • A sequence created with a Joker.
      *Example of an impure sequence*

Sequence Rules

  • Sequences must have a minimum of 3 cards.
  • A valid declaration requires at least 2 sequences, including one pure sequence.
  • Printed and Wild Card Jokers can be used to create impure sequences.

Sets

  • Rummy Sets consist of 3 or 4 cards with the same rank but different suits.
  • Example of a set

Additional Game Features

Rejoin

  • A player can rejoin the game after being eliminated (reaching the maximum points limit).
  • Players rejoin with a score of +1 point from the highest point player on the table.

Split

  • In Pool Rummy, players can agree to divide the prize among themselves, called a Split.
  • The Manual Split option will work when only two/three players are left at the table which initially started off with three or more players and the difference in the number of drops possible for both players should not be greater than 2.

Group

  • The Group option arranges your cards for you in a sequence or set, so you don't have to do it yourself. This feature saves you time and makes it easier to play. All you have to do is click on the Group option and your cards will be sorted automatically.

Add Table

  • The Add Table option allows players to play on multiple tables simultaneously.
  • This feature is useful for players who want to participate in more games and potentially increase their chances of winning.
  • By selecting the Add Table option, users can join another game table without having to exit their current game.

Points Rummy

Introduction to Points Rummy:

Points Rummy is an exhilarating, fast-paced, and entertaining format of rummy. This particular rummy variant is the quickest of them all, with each game consisting of just one deal. The winner of each game takes home Points from the other players based on the count and point value, with pre-determined rupee-to-point values impacting the amount of cash at stake.

Fundamentals of Points Rummy

Points Rummy is played by 2 to 6 players, using one or more decks of cards. Each player must contribute a minimum entry amount to participate, and with each game consisting of only one deal, this format is extremely fast-paced. The first player to fulfil the rummy objective, which includes forming one pure sequence and another pure or impure sequence, can call for a show.

Scoring & Drop Rules

  • First Drop: A player who drops out before their first turn without picking a card from the Open Deck loses 10 points.
  • Middle Drop: If a player drops out after their first turn, they lose 30 points.
  • Consecutive Misses: A player who misses three consecutive turns receives a middle drop and is automatically dropped from the game, protecting them from a full loss of 80 points.
  • Leaving the Table: If you leave the table after picking a card, you will receive a middle drop of 30 points.
  • Invalid Declaration: Incorrectly grouped cards or failure to form at least two sequences, one of which must be a pure sequence, will result in an invalid declaration and a penalty of 80 points.

Winning Hand

  • The game is finished when a player makes the first valid show on the table. All other players on the table need to submit their cards in the best possible groups to minimise the score.
  • By the time you have a valid combination, your score is 0.
  • Even if your score is 0 and one of your opponents declares before you, you still lose 2 points.
  • The total sum of ungrouped cards of the losing player gets added in the score of the winning player.

Losing Hand

  • The maximum number of points a player can lose in a game are 80 points
  • Loss Protection: If you make one pure sequence then your score starts reducing from 80 points. For example in the image below, if a player has 1 pure sequence, 1 impure sequence and the rest of the 6 cards are not arranged in a sequence or sets then a player will lose 50 points.
  • Wrong Declaration: If a player declares the hand without completing the objective or without forming correct sequences and/or sets, he/she is penalised with 80 points. One wrong declaration and you lose the full 80 points.

Deals Rummy

Deals Rummy is a captivating card game where players commence with a specific number of Points and engage in a predetermined number of deals. The player who amasses the most Points at the end of the specified deals is declared the winner. This guide will discuss the formats of Deals Rummy and provide a comprehensive understanding of the rules and gameplay.

Fundamentals of Deals Rummy

This format is played between 2-6 players using one or more decks of cards. Each player receives 160 Points at the beginning of a 2-player game, 240 points in a 3-player game and so on.

  • To win, a player must create at least two sequences, including one pure sequence, and arrange the remaining cards into sets or sequences.
  • The player must declare their hand before their opponent.
  • The number of Points won depends on the opponent's points when the declaration is made.
  • Points are equally distributed among all players as follows:
    Game Type Points Distributed (80 Points/Deal)
    Best of 2 Deals 160
    Best of 3 Deals 240
    Best of 4 Deals 320
    Best of 5 Deals 400
    Best of 6 Deals 480

To join a Deals Rummy table, each player must pay a fixed entry fee. The number of deals varies according to the game type.

Gameplay and Scoring

  • The objective of rummy is to form a pure sequence along with another pure or impure sequence or SET. The first player to achieve this can call for a show. At the end of every deal, the winner receives Points from losing players based on their scores of ungrouped cards.
  • In a 2-player game, the drop option is unavailable. However, in games with 3 or more players, participants may drop their hand for any deal. The penalties for dropping are as follows:
    • First Drop: 20 Points
    • Middle Drop: 40 Points
    • If a player misses three consecutive turns, they will be automatically dropped from the game with a 40-point deduction.

Leaving the Table and Invalid Declarations

  • Leaving the table after picking a card will result in a Middle Drop penalty of 40 points.
  • An invalid declaration will incur an 80-point penalty.

Tie Breaker

At the end of the last deal in any game, if 2 players have the same number of points then a new round will be played as Tie Breaker between them to finalise the winner. The winner of this round will be declared as the winner of the game.

Pool Rummy

Pool Rummy is another interesting variant of the traditional rummy game. The objective is to have the lowest score, as the player with the least number of points wins the game. This format consists of three variants: 51 Pool, 101 Pool and 201 Pool Rummy. Players are eliminated once their scores reach the maximum points limit for the respective table.

51-Pool Rummy

In 51-Pool Rummy, a player is eliminated upon reaching a score of 51 points.

  • Drop Points: The first drop is 10 points, while the middle drop is 30 points.
  • Rejoining: Players can re-enter the game after elimination, provided all players at the table have fewer than 35 points.
  • Re-join Points: Upon rejoining, a player will start with a score of +1 point from the highest-scoring player at the table.
  • Manual Split: Not available in Pool 51.

101-Pool Rummy:

In 101-Pool Rummy, a player is eliminated upon reaching a score of 101 points.

  • Drop Points: The first drop is 20 points, while the middle drop is worth 40 points.
  • Rejoining: Players can re-enter the game after elimination, provided all players at the table have fewer than 79 points.
  • Re-join Points: Upon rejoining, a player will start with a score of +1 point from the highest-scoring player at the table.
  • Manual Split: This option is available when only 2 or 3 players remain at tables that initially started with three or more players, and the difference in the number of drops possible for both players is not greater than 2. If 2/3 players agree to the optional split, the prize is divided between them based on the number of drops available in the game, and their balances are updated accordingly. A manual split request can be made if all players are at least 71 points.

201-Pool Rummy:

In 201-Pool Rummy, a player is eliminated upon reaching a score of 201 points.

  • Drop Points: The first drop is 25 points, while the middle drop is worth 50 points.
  • Rejoining: Players can re-enter the game after elimination, provided all players at the table have fewer than 174 points.
  • Re-join Points: Upon rejoining, a player will start with a score of +1 point from the highest-scoring player at the table.
  • Manual Split: This option is available when only 2 or 3 players remain at tables that initially started with three or more players, and the difference in the number of drops possible for both players is not greater than 2. If 2/3 players agree to the optional split, the prize is divided between them based on the number of drops available in the game, and their balances are updated accordingly. A manual split request can be made if all players are at least 151 points.

2-Joker Mode

2-Joker Rummy mode is completely similar to 13 cards point rummy. The only difference in 2 joker mode is:

  • After each player has played 3 turns, a second Wild Card Joker will open which can be used to make a sequence or set.
  • In the 2 Joker mode, you can only drop in your turn, not at the time of other players' turn.

7-Card Rummy

  • This mode is similar to 13-card point rummy. The only difference is that every player will get 7 hand cards and the maximum loss points can be 40 points.
  • For a valid declaration, the player needs to have 1 pure sequence and the rest groups can be an impure sequence/set.
  • Drop penalties in 7-Card Rummy are:
    • Initial Drop: 10 points
    • Middle Drop: 40 points
  • The game is concluded when a player makes the first valid show on the table.